CMI Step 1: Individual Game Planning

CMI Step 1: Individual Game Planning

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The COACH Marital Intervention (CMI) process is as follows: one at a time, each partner conducts the Game Planning technique as facilitator. Game Planning has five components Awareness, Discovery, Triangulation, Explanation, and Assignment. Overall, the goal is for the participant to open up and share what may be termed peak experiences. That is, the activities that give the participant a sense of satisfaction or achieving passion. The process is not primarily a means to determine career compatibility. Participants may choose any career, and may change vocations many times within his/her work lifetime. Game Planning identifies what may be termed “primary motivation” or the common features that form the foundation of choices.

Jepsen and Sheu (2003) suggest that “common features” of the jobs a participant chooses contribute to predicting job satisfaction. That is, if a career counselor knows what various vocation choices have in common, he/she has an important piece in predicting an employee’s job satisfaction. They further state that in career counseling

redirecting the worker’s focus toward sources of satisfaction in the social aspects of a job (e.g., coworkers) and away from the job conditions (e.g., production tasks and schedules) may be fruitful (p. 177).

In the Game Planning process, the worker’s satisfaction sourced in individual personality is the focus rather than sources of satisfaction derived from the job. That is, Game Planning assesses what the worker brings to the satisfaction equation more than what the job has to offer. If jobs are open to the personality—expressed in interests and activities—of the worker, the worker is more likely to be satisfied. The Game Planning process works best as a one-on-one interaction between a facilitator and a participant. It can be facilitated in one sitting forty-five minutes to one hour.  It should be in a setting that is comfortable and relaxed, free of distractions.  The facilitator makes connections by creating hypotheses and checking them with the participant. The facilitator takes notes during the interaction writing down actual phrases uttered by the participant and thoughts shared during the interaction. The facilitator will be most effective if he/she has an above average breadth of awareness of various careers and academic disciplines. Anyone who has a liberal arts background, has worked with interdisciplinary teams, or who can understand the plot of mystery movies fits the awareness requirement. The point here is that the facilitator is not required to have an academic degree. The facilitator must be able to listen to what is said, make inferences about what is not said, and communicate with the participant to learn whether those inferences are consistent with the participant. Other qualifications for the facilitator include an attitude of openness (non-judgmental attitude), genuine curiosity in people and their motivations, and his/her own completed Game Plan. It is important to know what the Game Planning process feels like in order to best facilitate it.

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